NBA 2K22 Remastered - New Details Update! INSANE OVERHAUL! 10.17.21

NBA 2K22 Remastered blog - New Details Update!  
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Join them on discord: HERE


 
Note's from Mahmood:
Hi all, it's been a while since I've posted an update for Remastered. In the near two weeks since the game has released, I was able to port over a lot of if not all of my existing assets, so I have the literal equivalent of 2K21 Remastered in the game already, but this time it's FAR better. I'm very excited about the UI this year, as there's a lot to improve, go off of, and discover. Let me show you my current progress. Please keep in mind that everything shown in Subject to Change.

Main Menu Overhaul



First off, we've got our staple for Remastered: The Updated UI. As you can see, we've completely redone the main menu. We removed the panel on the left side to make it more spacious, updated Luka with our own art, and, best of all, have introduced MyNBA to NBA2K22 on PC. Gone are the days where we wish MyLeague was updated, because now, every single instance of MyLeague is in the trashbin, never to be seen again. While it may not have the same features as the Next Gen port, it definitely gives you a feeling of evolution and freshness. We've also re-done the main menu background to have actual lighting and a different normal texture -- it no longer feels bland and uninspired as you scroll from mode to mode.

Roster Editor Overhaul w/ New Fonts

Secondly, we have entirely revamped the Roster screen. We now have a motif (pattern) stretched across both the header and body, which gives it a very nice style. If you have a good eye, you'll also see that the fonts are different. For the first time in years, we have figured out how to effectively implant new / existing fonts into the game via older 2K's. This should freshen up the experience nominally as 2K has decided to use the same fonts for about 3 years in a ROW now. Talk about boring!

Player Editor Overhaul w/ New Idle Animation

Following our breakthrough with the Edit Player Background last year, we now have a perfect base to work upon. This year, I took inspiration from 2K19, and used a reference image to completely rebuild the feel and look of that environment, and put my own twist onto it. Along with this, we have a new Idle Animation, which should make your player feel more alive rather than a stagnant, blinking robot. You can also see our new fonts at play in the UI and Header!


We have also continued to implement our Custom Haircut Names. Some new additions are updated to better reflect the type of cut, and other small changes have been made to better round out the Edit Player Experience.

Jersey Select Screen

Continuing to innovate, we have figured out how to get a floor file to properly display in the Jersey Select screen, and our next step is to successfully port an arena environment that will display. We strive for our level of detail to be similar to Next-Gen, and want to ensure that every corner of Remastered is a substantial upgrade from Vanilla 2K22.


That wraps up this mini blog-esque update. I apologize for the information overload but I really wanted to properly convey what we've been working on the last two weeks. We have accomplished a staggering amount of work, and it's also worth mentioning that we will likely release Remastered before the end of this current year, and push back the release of our Realistic Roster until well into the season, as we want to focus on tangible game UI and graphics for now. Thank you for reading, and I hope this got you excited! 

Hi all, I'm back again with another update for 2K22 Remastered. It's been a little while since our last update, and we've gotten an utter ton of work done this last grace period. Just recently, I streamed some footage and had a little Q&A on YouTube. If you'd like to see the mod in action, feel free to comb through the video. It will be linked below.
I'd like to share a few things with you, including the release date, so stick around for it, as it's pertinent to the timeline of the mod!


2K22 Remastered Live Stream Recap:



Brand-New Fully 3d Player Editor Suite

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As you saw in our previous blog, our improvements with the player editor had built a solid foundation to work upon. Now, with a little bit of elbow grease, Psamyou'll and I have implemented an all-new Locker Room background complete with matching lighting in the edit player menu. This environment is entirely 3D and, once you have your hands on Remastered, you'll be finding excuses to check out your favorite player in the editor! The background being 3D also means we can import as many assets / 3D models as we please and will allow us to truly customize our environment if we so choose. As for the lighting, we have enabled Ray-Tracing which comes with some pretty next-level results! Check it out yourself above.

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New Murals

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Another thing worth mentioning is our inclusion of Murals in Remastered this year. Last year was our first year of releasing Remastered, so we were fairly limited with our content in order to remain consistent with our efforts across the board. With a bigger team this year along with our expanded know-how, we've set out to include a few more prime additions such as Murals for each NBA team. Our guy VDW has been cranking out a few murals a day the past week, and the results couldn't be sweeter. Just check them out above!

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Optimized / Next-Gen Fonts

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Capitalizing off of our font-related discoveries detailed in our previous blog, I have assigned new fonts for the UI by way of editing the English.iff files. I discovered there were several more font files in the Manifest, so I've been able to experiment with plenty more font selections than I had before. This results in a Next-Gen like UI and an overall fresh experience! The Team Select screen also benefits from this greatly as seen in our Murals screenshot!.

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Our 2K22 Remastered scoreboard and existing lower3rd elements also benefit from our newly assigned fonts! Check out our groovy scoreboard above.

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All-New Jerseys

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Another prime inclusion this year are jerseys specially made for NBA 2K22 Remastered. This was a part I really wanted to include last year but never found the time to create jerseys for each team. Our jersey creator, Krush, has done a fantastic job creating and implementing jerseys with special normal and region maps to make 'em pop! Check out the Brooklyn Nets away jersey above.

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All-New Promohub

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Since last year, something I wanted more than anything else was to change the Promohub. This year, Psamyou'll has worked has magic once again and created an editable Promohub template. This allows us to show special images, completely implement our own design and more. As Remastered receives updates, you'll find that Changelogs are commonly posted within that version's Promohub. Last year, the Changelogs were in extremely long and complex notepad files, so we've opted to make our changes viewable both in-game and conveniently, likely to the relief of Remastered users.

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First Look at Lighting

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While our lighting is not quite ready to show off just yet, we've got a little sneak peek of the fidelity you should expect from Remastered. Spoiler Alert, TheMochna is still a master of the lighting scene.

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Release Information

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After much deliberation with the team and some planning, we have finally chosen a Release Date for NBA 2K22 Remastered! We will release on November 10th, 2021. Our initial release will include all the trappings: Updated UI, Ray-Traced Lighting, a modified Take On Reality Global, Jerseys for each team, etc. Our true-to-life NBA roster will begin development shortly after release, but the timetable for it is still TBD.

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That wraps up this update from Team Remastered. We have worked fervently these past two weeks and our work is beginning to pay off massively. While release is the ultimate goal, we're still working to improve and streamline the experience at levels never seen before. And as much as I wanted to show additional content, it would have been entirely too much to post. The content in Remastered this year is really unlike anything I've seen before, and I'm sure our team members will agree. By release time in November, we expect to have all of our ducks in a row and our content finalized. Leading up to the release, we'll no doubt have more to show, so be sure to follow this thread via the Notify options! Thank you for reading this development blog, and thank you for your interest in NBA 2K22 Remastered. See you soon with more updates concerning NBA Twitter, possible 2K Hook Plugins and more! :100:

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